Sensors, Chips & Haptics

Apple Wins Patent for Advanced Haptics for Gaming & Far Beyond

1AF - Apple wins patent for advanced haptics
The US Patent and Trademark Office officially published a series of 40 newly granted patents for Apple Inc. today. In this particular report we cover a patent relating to advanced haptics that could be used in many environments including video games. Apple notes that "in some instances, the signals outputted by the accelerometer may be used with interactive software (such as a video game) to provide an additional input device for user gameplay‚Ķ" Today, Apple's advanced haptics are being incorporated into their upcoming Apple Watch.  

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Apple Reveals Advancing Magic Mouse with Force Sensing

Apple introduced a vision for a future version of their Magic Mouse back in 2010 that was the most descriptive patent filing on this subject matter. It described and illustrated how the next generation Magic Mouse would be able to sense a plurality of forces and applied velocities. It went into great detail about advanced gesture profiles for new "brush, scoop, tilt, and slide" capabilities. In 2013 Apple was granted their first patent on force sensing related to the Magic Mouse. Today, Apple has applied for a second patent on this future feature with refinements. In one example of using this future version of their Magic Mouse, Apple notes that "the amount of force may correspond to a height that a character in a video game is instructed to jump." Apple also envisions force sensing capabilities in a future Magic Mouse could apply to very sophisticated custom applications such as flight simulator and beyond.

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