Apple Developer News reveals that they've reversed course on charging twice for merged Mac, iOS apps and more
Late yesterday morning Apple released two developer related press releases covering updates to universal purchase and App Store categories and advising developers to get their watchOS Apps Ready for In‑App Purchase.
Updates to Universal Purchase and App Store Categories
Starting in March 2020, developers will be able to distribute iOS, iPadOS, macOS, and tvOS versions of their app as a universal purchase, allowing customers to enjoy their app and in‑app purchases across platforms by purchasing only once.
Developers can choose to create a new app for these platforms using a single app record in App Store Connect or add platforms to their existing app record. Get started by building and testing your apps using a single bundle ID with Xcode 11.4 beta.
In addition, categories will be unified across the App Store and Mac App Store to align with this change, and to help make developer apps more discoverable. The following changes will be made.
- Apple further tells developers that they'll be able to select the following categories for iOS apps: "Developer Tools" and "Graphics & Design."
- They'll be able to select the following categories for macOS apps: “Books”, “Food & Drink”, “Magazines & Newspapers”, “Navigation”, and “Shopping."
- The "Photography" and "Video" categories on the Mac App Store will be combined into “Photo & Video”. Mac apps and pending updates with the “Photography” or "Video" category selected in App Store Connect will be moved automatically to the combined category.
- "Kids" will no longer be a subcategory within "Games" on the Mac App Store.
As a reminder, developers can change the categories and subcategories associated with their app at any time with an app update.
Get Your watchOS Apps Ready for In‑App Purchase
Apple informs their developers that with the public release of watchOS 6.2, they'll be able to offer in‑app purchases directly in their watchOS apps, so users can access premium content, digital goods, subscriptions, and more, all right from their wrist. Get started today by downloading Xcode 11.4 beta, implementing the StoreKit API, and build for the beta version of watchOS 6.2.