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Apple Invents Headphones that will play Audio in sync with on-screen content even if the headphones are put on wrong

1 Cover - headphones


Today the US Patent & Trademark Office published a patent application from Apple that relates to future headphones. This is the fourth headphone invention to come to light since November 2018. (One, two & three). In today's published patent application we learn that the headphones are designed to work with music but also 'on-screen content' as noted in the patent that obviously would support Apple's upcoming entertainment content. Apple's future headphones may be able to sense through motion and grip sensors if the headphones are being put on in reverse and to automatically reverse the audio so that it could be in sync with content on screen. So if a car is racing from left to right on the screen, the audio will match up properly instead of playing right to left because the headphones were put on wrong. It's a small but important feature.


Audio content is often provided in a stereo format. Stereo audio has left and right channels. If care is not taken, a pair of headphones may be placed on a user's head in a reversed configuration. In the reversed configuration, left-channel stereo audio is played into the user's right ear and right-channel stereo audio is played into the user's left ear. This type of reversed audio may detract significantly from a user's experience.


For example, if a user is watching accompanying video content, the reversed audio left-channel audio will not be properly synchronized with on-screen content, which can be disorienting for the user.


A user may experience additional challenges when sharing headphones with another user. For example, a user may find it difficult to place headphones on another user's head without inadvertently reversing the left and right audio channels on the other user's ears.


Apple's invention is to correct this problem. Future headphones may be provided with sensors that monitor how the device is oriented relative to the body of a user. The sensors may, for example, include grip sensors that monitor how a user is holding a pair of headphones or other device. Motion sensors may be used to monitor how the pair of headphones or other device moves.


Grip information and motion pattern information may be used to determine whether a user has placed the headphones on their head or whether the user has placed the headphones on someone else's head. Based on this knowledge, the headphones or other electronic device can be configured appropriately. For example, left and right stereo headphone channel assignments may be placed in a normal or reversed configuration, and other device settings may be changed.


Apple's patent FIG. 5 below is a side view of a portion of an illustrative headphone wherein a sensor is being used to detect a user's grip on the headphone by analyzing the pattern of finger contacts between the user's fingers and thereby discriminating between left-hand and right-hand grip patterns.


2 X Apple invents headphones that could detect if headphones are put on wrong


Apple further notes that a motion sensor may be used in conjunction with the grip sensor to help distinguish between unreversed and reversed orientations.


The motion sensor may be used together with grip information to distinguish between a user placing headphones on their head and the user placing headphones on another user's head. For example, upward motion may be indicative of a user placing headphones on their head.


3 Apple headphone tracking motion device


An outward motion may be indicative of a user placing headphones on someone else's head. Using a grip sensor to distinguish a user's left hand from a user's right hand, control circuitry in the headphones may be able to characterize motion of the headphones as motion towards the user or motion away from the user. Control circuitry may then determine whether audio should be played in a reversed configuration or an unreversed configuration.


In addition, touch sensor structures may be formed from thin layers of fabric, thin printed circuit substrates, and other thin layers of other material and may therefore sometimes be referred to touch sensor layers.


The touch sensor layers in the headphones may be formed on rigid substrates such as rigid printed circuit board layers and/or may be formed on flexible substrates (e.g., flexible printed circuit material such as flexible layers of polyimide or sheets of other flexible polymer material). In some configurations, touch sensor structures may be formed from printed coatings on a fabric or from conductive yarns or other strands of material in a fabric (smart fabrics).


Apple's patent FIG. 4 below is a diagram of an illustrative capacitive touch sensor used in fabric.


4 touch sensor on future apple headphone


Apple's patent application was filed back in Q4 2018. Considering that this is a patent application, the timing of such a product to market is unknown at this time.


10.51- Patent Application Bar

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