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Meta won a patent for Finger devices & VR Glove to assist users work on a physical Keyboard while wearing a Quest VR Headset

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When Apple first introduced Vision Pro with multiple floating displays in the workplace, as presented below, it was nothing short of revolutionary. It was a jaw-dropping moment. The one problem was trying to work it's virtual keyboard.  

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There were a lot of complaints about the virtual keyboard, including a video on the matter. ZDNet posted article with some suggestions in trying to use a physical keyboard mated with Vision Pro. And Apple posted an Apple Vision Pro user guide for about using the virtual keyboard. Being productive, may be an issue for now.

Until a solution is introduced from Apple, Meta filed a patent showing that they're now working on how a future Meta Quest headset may approach this issue.

Meta's granted patent generally relates to controlling activation of physical or virtual keyboard keys using actuators (e.g., using an electrostatically-controlled actuator in lieu of a electro-mechanical switch), and more particularly to controlling activation of physical or virtual keyboard keys using electrostatically-controlled actuators (coupled with components of wearable devices) that can be adjusted to simulate various characteristics (including input-recognition characteristics, such as an amount of force needed to active a key, and input-response characteristics, such as a haptic response generated after a key has been activated) of different objects in an artificial-reality environment (e.g., the same electrostatically-controlled actuator can be configured to simulate characteristics of a key on a computer keyboard in an artificial reality environment, or can be configured simulate characteristics of other switchable objects (e.g., a virtual mouse, a virtual light switch, etc.)).

Below is Meta's patent FIG. 7 that illustrates top and bottom surfaces of an example wearable glove that includes one or more electrostatic zipping actuator(s) positioned near each finger of a user, the electrostatic zipping actuators used for providing input-recognition and/or input-response purposes as the user interacts with input elements in an artificial-reality environment. Feature #702 of Meta's patent figure which reminds me of Apple's 2020 patent figure juxtaposed below that could also be placed within a VR glove (01 and 02).

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Meta's patent FIG. 1B below illustrates a user interacting with an input element (e.g., a keyboard key) of a laptop when using an HMD. The input element is activated based on force provided by a user wearing a VR glove that that's equipped with an actuator.  

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Meta's patent FIG. 2Aillustrate a user interacting with an input element (like a form of Apple's Magic Trackpad but acting a keyboard with virtual key overlay) tha tis manipulated by VR glove with finger devices as shown in FIG. 7.

Meta's patent FIG. 3E above illustrates a user activating keys on a physical keyboard based on interactions with respective electrostatic zipping actuators (also referred to herein as electrostatically-controlled actuator) that are coupled with the keys of the physical keyboard.

Meta's granted patent 12073024  which was published in late August 2024 is a very detailed technical patent which you could review in full here.

10.0x35 Patently Mobile Patent Reports