Over the last year Patently Apple has posted several supply chain reports (01, 02, 03) discussing the various suppliers and display types that may be used for Apple's initial XR Headset and future versions. The first display was rumored to be in the 3,000-4,000ppi range while longer term the aim is to deliver up to 7,000ppi using LEDoS displays.
Today, Ross Young, Co-Founder and CEO of DSCC supports previous reports that Apple's XR Headset is likely to provide displays with 4,000ppi with each eye display measuring 1.41" diagonally. Young also forecasts that the displays will offer 5,000 nits of brightness. Last August we reported that Samsung Display was working to deliver 10,000nit brightness for OLEDoS Displays for headsets.
You want more, I will give you more: Micro OLED specs for Apple's AR/VR headset:— Ross Young (@DSCCRoss) May 30, 2023
1.41" in diagonal
>5000 nits of brightness
I couldn't find the nits specification for Meta's latest Quest Pro headset for comparison sake. However, Meta presented a prototype of a unit called "Starburst" last summer that's aiming for between 10,000 and 20,000 nits of brightness.
So there's no doubt that there will be a race between Meta and Apple to deliver the best displays with the highest nits of brightness for their headsets. For now, it appears that Apple's initial headset will set a whole new level of XR headset quality unseen before.
While we've reported on the XR Headset display being in the 3,000-4,000ppi range in the past, the nits of brightness possibly being 5,000 for Apple's headset is new. Here's to hoping that Ross got this one right.