Apple has Won a Technical VR/AR Patent Relating to Skeletal Deformation of Object Joints
Today the U.S. Patent and Trademark Office officially granted Apple a patent that relates to deformation of objects in an Extended Reality (XR) environment. Apple's granted patent will be more appreciated by Apple's VR/AR developers.
Apple's granted patent covers systems, and methods for modifying a display of an extended reality (XR) object in an XR environment. In some implementations, a method includes obtaining a first mesh portion and a second mesh portion associated with a skeleton of an XR object. The first mesh portion and the second mesh portion meet at a skeletal joint that is located on the skeleton. In some implementations, the method includes detecting that a combination of the first mesh portion and the second mesh portion satisfies a joint telemetry criterion.
In some implementations, the method includes associating a deformation joint with at least one of the first mesh portion or the second mesh portion. The deformation joint is positioned at a distance away from the skeleton. The deformation joint has a flexion that is a function of the first mesh portion, the second mesh portion and the joint telemetry criterion. In some implementations, the method includes modifying a display of the XR object after associating the deformation joint with the at least one of the first mesh portion or the second mesh portion.
Apple's patent FIG. 2A below illustrates an example portion of an XR object according to various implementations; FIG. 2B illustrates the example portion of the XR object of FIG. 2A subjected to deformation.
Apple's patent FIG. 3 below illustrates an example system that displays a manipulation of an XR object in an XR environment according to various implementations.
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For more details, review Apple's granted patent 11,430,184.