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Epic Games Founder Described the Engorged Share of Profits taken by 'App Stores' as a Parasitic Loss

1AF X EPIC GAMES

 

The amazing Wingnut AR demo put on during Apple's WWDC 2017 event was due in great part to Epic's Unreal Engine plugin, according to Wingnut AR's creative director Alasdair Coull. The Epic game Infinity Blade III noted in our cover graphic is a high-end iOS game. The anger of the dragon in the graphic probably matches the anger expressed by Epic games founder against online 'App Stores' like Apple's.

 

According to a new report today we learn that "Tim Sweeney has called out mobile app stores for taking too large a share of developer revenues in the industry's most competitive and punishing market. The CEO of Unreal Engine creator Epic Games delivered a keynote speech on the future of graphics and games development at Devcom in Cologne today. While the majority of the presentation focused on the push for photorealistic graphics, improved augmented reality and ultimately a sci-fi style 'metaverse' we can all interact with, he took time to raise issue with business models in mobile.

 

Sweeney went on to say the first step to rectifying this situation is "not accepting this as the status quo", adding: 'We should be angry about this, and we should constantly be on the lookout for other solutions, and new ways to reach gamers.'

 

Later reiterating his comments in response to a question from the audience, he described the engorged share taken by app stores as a 'parasitic loss.'" For more on this read the full gamesindustry.biz report here.

 

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