Fourteen months ago I wrote a very popular report called "Will Apple Open a Store in Second Life?" which was based on Apple's patent application titled "Enhancing Online Shopping Atmosphere." In it I presented evidence of Apple's first look into creating an online retail-social environment for avatars. Today, we see Apple wildly advancing their technology on this front in respect to direct human-to-avatar expressions. When your head will turn right to left, so will your avatars in realtime. The technology takes advantage of Apple's built-in iSight camera through a process described in the patent in which the camera sets your face up as a profile that replaces the mouse. As an avatar, your three-dimensional head is tracked by the video camera using motion vectors, which gives you the ability to move in six degrees of freedom, including up, down, left, right, backward, forward and free rotation etc. The avatar representation can be broadly applied in computer technology, whether in the form of a three-dimensional model used in computer games, a two-dimensional icon (picture) used on Internet forums or chatting websites.